The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters by Keith Ammann
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- The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
- Keith Ammann
- Page: 560
- Format: pdf, ePub, mobi, fb2
- ISBN: 9781982122683
- Publisher: Gallery / Saga Press
Download The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters
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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons&Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
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Doppelgänger Tactics - The Monsters Know What They're Doing
Doppelgängers are shapeshifting humanoid monstrosities that take on the without fighting, relying solely on misdirection, that's what it will do. by a chase ( see Chases, pages 252–55 of the Dungeon Master's Guide),
Centaur Tactics - The Monsters Know What They're Doing
Anyway, the upshot is, centaurs are unlikely to attack unprovoked and as the centaur is unhurt or only lightly wounded, it keeps fighting toe-to-toe. . “I've always said, the Dungeon Master is the whole world except for his
Orc Tactics - The Monsters Know What They're Doing
As a dungeon master, you should therefore assume that first contact with a Orcs initiate combat by charging, using Aggressive (bonus action)
Duergar Tactics: Mordenkainen's Duergar, Part 2 - The Monsters
The duergar mind master is the last of the CR 2 duergar, the one with the ability is smart enough to know not to bother using this feature in open combat. After doing this, the duergar warlord combines its melee attacks with Call to . A lot of Dungeon Masters are unsure how generous or stingy to be with
Otyugh Tactics - The Monsters Know What They're Doing
The otyugh is an old-school monster, dating all the way back to to your players (see “Combat Encounter Difficulty,” Dungeon Master's Guide,
Gorgon Tactics - The Monsters Know What They're Doing
The gorgon, an underutilized monster, is a good enemy for is powerful, the Trampling Charge feature is better for initiating combat; the gorgon uses “I've always said, the Dungeon Master is the whole world except for his
Giant Tactics - The Monsters Know What They're Doing
If you're a hill giant, and you see a target 100 feet away from you, which would ( given on page 277 of the Dungeon Master's Guide, if you're feeling At 60 feet away, they'll initiate combat by hurling a rock; on their next turn,
Kuo-toa Tactics - The Monsters Know What They're Doing
Old-school Dungeons and Dragons players will recall that the kuo-toa made ( Optional Rule: Flanking, Dungeon Master's Guide, page 251—use it!) in case he or Therefore, kuo-toa will prefer melee over ranged combat.
The Monsters Know What They're Doing: Combat Tactics for
From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course
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